#import "GPUImageFilter.h"

@interface GPUImagePerlinNoiseFilter : GPUImageFilter {
    GLint scaleUniform, colorStartUniform, colorFinishUniform;
}

@property(readwrite, nonatomic) GPUVector4 colorStart;
@property(readwrite, nonatomic) GPUVector4 colorFinish;

@property(readwrite, nonatomic) float scale;

@end
